Photo of Jordan Wong

Jordan Wong


Past Work


ClassNeeds


Screen cap of ClassNeeds

ClassNeeds is a website that helps students find out more about classes.


Currently, it only supports UCSC's CSE upper division courses. This was a group project for UCSC's CSE 115 and was created by 4 people in approximately 4 weeks using the Agile/Scrum process. I mostly contributed to the Ratings system, Curriculum page, and unit testing of the site, while learning to interact with a database for the first time.


Code Available Upon Request



Past Games


Slugs Versus Salt


Screen cap of SvS

Multiplayer, "Shark vs Minnows" type game created for Global Game Jam 2021.


For my third game jam, I decided to try my hand at multiplayer. I ended up using Unity's built in multiplayer service, which although is deprecated, is also similar to the more up-to-date Unity package called Mirror (which I would probably instead use in the future). The main benefit of using Unity's built in MP service is that I could use their matchmaking service, which worked wonderfully. The game itself is very buggy, but I imagine it has to do with the deprecation of Unity's service and also me not configuring the MP components very well.


Slugs Versus Salt currently has 40+ views and 19 downloads.


Blobs


Screen cap of Blobs

Blobs is a casual incremental game created during Ludum Dare 47 (game jam).


This was my second game jam. I decided to work solo on this one so that I could enter the "compo," which is a more competitive version of the game jam that only allows for 48 hours rather than 72. Every asset (music, 3D models, art) was created myself, as the compo rules required. I wasn't a huge fan of the theme ("stuck in a loop") so I spent almost 24 hours coming up with an idea (not ideal of course). I finally settled on the idea of getting blobs physically stuck in a loop and just let the "fun" guide me, since this was to be a simple game jam project anyway.


Blobs currently has 100+ views and 55+ browser plays.


MonsterMind


Screen cap of MonsterMind

MonsterMind is a strategy horror game created during GMTK's 48 hour game jam.


This game was my friends and I's first experience making games together. I mostly worked with the code, but I also did all the audio and a little bit of art. I implemented A* path finding in order for the main monster to move around.


MonsterMind currently has 225+ views and 50+ downloads.


Defenstruments


Screen cap of Defenstruments

Defenstruments is an unfinished "Plants vs Zombies"-inspired tower defense game made with Unity. All code, music, and art was created by myself.


Making, Hacking, & Tinkering Class Project


Screen cap of Tinkering Project

This was a simple game created as a class project for an exploratory STEM class at my high school.


The class spent a quarter learning introductory programming in Javascript through Khan Academy and at the end of quarter, we each created a game.


Senior Seminar "January Project"


Screen cap of January Project

January Project is a puzzle game made with Unity. The project was made for one of my high school classes and was made over the course of the month of January. This was my first experience with Unity and also composing music for a game.